qb-quickjobs

Make Jobs In Minutes!


Making Jobs Made Easier!

Wanted to create a job for your server! Now you can, without being a developer (u need to have some iq tho)…

Usage!

Create More Jobs @config.lua ….

['example_job'] = {
        ['job_name'] = 'Example Job Name',
        ['blip_enabled'] = false,
        ['blip_coords'] = vector3(341.65, -875.57, 29.29),
        ['blip_sprite'] = 1,
        ['blip_colour'] = 0,
        ['blip_size'] = 0.5,
        
        ['one'] = {
            ['text_3dlabel'] = '~r~[E]~w~ Spot1',
            ['blip_enabled'] = false,
            ['blip_label'] = 'STEP 1',
            ['blip_sprite'] = 1,
            ['blip_colour'] = 0,
            ['blip_size'] = 0.5,
            ['coords'] = vector3(341.65, -875.57, 29.29),
         },
         ['two'] = {
            ['text_3dlabel'] = '~r~[E]~w~ Spot2',
            ['blip_enabled'] = true,
            ['blip_label'] = 'STEP 2',
            ['blip_sprite'] = 1,
            ['blip_colour'] = 0,
            ['blip_size'] = 0.5,
            ['coords'] = vector3(100,100,100),
        },
        ['three'] = {
            ['text_3dlabel'] = '~r~[E]~w~ Spot3',
            ['blip_enabled'] = true,
            ['blip_label'] = 'STEP 3',
            ['blip_sprite'] = 1,
            ['blip_colour'] = 0,
            ['blip_size'] = 0.5,
            ['coords'] = vector3(100,100,100),
        }
    },

More Options For Steps -

Progress Bar

  ['progressbar_enabled'] = false, --
  ['progressbar_label'] = 'Proccessing',
  ['progressbar_duration'] = 10000,         
  ['progressbar_animdict'] = nil, -- nil , "random@shop_robbery"
  ['progressbar_animname'] = nil, -- nil , "robbery_action_b"

Item & Money

  ['give_money_account'] = 'cash', -- cash , bank
  ['give_money_amount'] = 5000, 
  
  ['item_needed'] = 'water_bottle',
  ['item_needed_amount'] = 1,
  
  ['item_take'] = 'water_bottle',
  ['item_take_amount'] = 5,
  
  ['item_give'] = 'water_bottle',
  ['item_give_amount'] = 1,

Blip

 ['blip_enabled'] = true,
 ['blip_label'] = 'STEP 3',
 ['blip_sprite'] = 1,
 ['blip_colour'] = 0,
 ['blip_size'] = 0.5,
  • Most of the options are optional

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